February 5, 2007
The Value of Virtual Worlds
As reported in the Los Angeles Times on Saturday, EBay has banned the sale of virtual objects from MMORPGs like Everquest and World of Warcraft (but not Second Life). It will be interesting to see what scholars of these virtual worlds, like Edward Castronova, who is cited in the article, discover about the effects on the games and also on the prices of such objects on various other virtual-commerce sites (v-commerce?") as the instantaneous source of valuable market information that is EBay goes away.